

As time passes, it will replace FIBS by creating multiple clients on different devices (desktop, phones, smart TVs).

You will almost find a lot at least 70 players connected to the server.

Network communication uses non-blocking TCP sockets using select pooling for high throughput, allowing the app to resume games while the client changes IP addresses. Animations are fixed at 60 frames per second. The user interface is build from scratch using OpenGL ES 2.0 (on Windows 10, Angle library is used for DirectX translation), allowing it to run on any operating system, even in browser. This is the peak of engineering in terms of graphics and network communication. Play in online mode against high skilled players all around the world. Play in offline mode against Artificial Neural Networks trained for thousand of games in mixed and cascade mode.
